Tune In, Turn On, Drop DEAD... A rumor is going around school that by looking at a TV screen at 12:00 AM on a rainy night, the face of your soulmate will be revealed. But is that all? A chain of murders appears to be connected to the rumor, and you and your team of Persona users must brave the mysterious TV world before another schoolmate dies. |
Persona 4
Persona 4, released outside of Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing game for the PlayStation 2, and the fifth entry in the Persona series.
A remaster of the game for the PlayStation Vita, titled Persona 4 Golden, was released in 2012, featuring new content.
Blurb
Japanese
雨の夜、午前零時「マヨナカテレビ」に誰かが映る。
平穏な地方都市、八十稲羽市(やそいなば)に流れ始めた「マヨナカテレビ」の噂、時を同じくして発生する奇怪な連続殺人事件。 事件と異世界の謎の究明に「ペルソナ」の能力に目覚めた主人公たちが立ち向かう——。 |
Ame no yoru, gozenreiji "Mayonaka Terebi" ni dareka ga utsuru.
Heion-na chihōtoshi, Yasoinaba-shi (Yasoinaba) ni nagarehajimeta "Mayonaka Terebi" no uwasa, toki o onajikushite hasseisuru kikai-na renzoku satsujinjiken. Jiken to isekai no nazo no kyūmei ni "perusona" no nōryoku ni mezameta shujinkō-tachi ga tachimukau——. |
On a rainy night, someone will be displayed on the "Midnight TV" at midnight.
In Yasoinaba City, a tranquil provincial city, rumors of the "Midnight TV" have begun to spread, and at the same time, a series of strange murders is occurring. The protagonists, having awakened to the mysterious power of "Persona", take on the investigation of the incidents and the mystery of the other world. |
English
Solve a murder mystery with your group of friends as you unlock the powers of your Persona and enter the TV world. |
Synopsis
In the sleepy rural town of Inaba, a series of grisly murders shock the town. The protagonist is a high school student who transfers to the local Yasogami High School. Rumors abound of a mysterious television channel called the "Midnight Channel" which appears at midnight on rainy days, and shows the viewer their soulmate. The protagonist and his new acquaintances discover they can physically enter the television, in which an alternate world connected to the Midnight Channel exists. After exploring the bizarre world, the protagonists discover evidence indicating that the recent murders may be connected to the world within the TVs. They form the Investigation Team to explore the Midnight Channel, hoping to find the perpetrator and save any possible future victims.
Gameplay
On April 18th, the game ends its tutorial and opens up, and the player gains control of the protagonist's life and chooses his daily activities. The gameplay loop of Persona 4 is part social sim, part dungeon crawler that iterates on the systems introduced in Persona 3. During the social sim, the protagonist attends high school, makes friends with people around Inaba through Social Links, and increases his Social Stats. During the dungeon crawler portions, the protagonist leads the Investigation Team into the TV World where they use their Personas to fight Shadows and rescue victims who have been thrown into a TV. Both the social and combat elements are tied to the game's Calendar and Weather systems, with the cycle of rain and fog setting a hard calendar deadline for the group to rescue a victim from the TV World. Should the Investigation Team fail to save someone, time will rewind one calendar week, giving them a second chance.
Difficulty
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This section is in need of research. |
Reason: Multipliers for the difficulty settings |
At the beginning of the game, the player is prompted to select their difficulty setting. This only affects combat against enemies in the TV World.
- Beginner: The player can continue after they get a game over (up to 10 times)
- Normal
- Hard
Calendar
- Main article: Calendar in Persona 4
Generally speaking, each calendar day is split into four different periods of time:
- Morning, Afternoon: On school days (Monday through Saturday), the protagonist attends school, chats with his friends, and sits in classroom lessons. The protagonist does not get free roam during this period. On days off (Sundays and holidays), the protagonist might receive calls from his friends to make plans for later in the day.
- Lunch: Only occurs on school days. The protagonist can share a homemade lunch with a friend or be invited out by a Social Link, locking him into plans for after school. The protagonist does not get free roam during this period and it will be skipped if there are no invites or no homemade lunch.
- After School, Day: The protagonist can freely roam through different locations in Inaba, or call his friends to venture into the TV World
- Evening: The protagonist returns to the Dojima house at night and can do activities there, or bond with his uncle and cousin
The calendar gives the protagonist two time slots per calendar day to do time-consuming activities - one for after school or day, and one for evening - before the date progresses to the next calendar date. Doing an activity, spending time with a Social Link, and fighting in the TV World causes time to pass. The weather determines what activities and NPCs will be available during the social sim and what kind of enemies spawn in the TV World. On days with story events, the protagonist might not get free time.
Real World
In his day to day life, the protagonist attends high school then gains free roam through Inaba before returning back to his uncle's house in the evening. During this time, the protagonist can make friends with people around Inaba through Social Links, increases his Social Stats by doing activities around Inaba, do various quests for the townspeople, work at Part-Time Jobs, and go shopping for consumables and equipment to use in the TV World. Social Stats further support the protagonist's every day life, allowing him to get different jobs, better express himself or understand the concerns of his Social Links, and score higher on school exams.
- Afternoon Activity Hubs: Yasogami High School, Central Shopping District, Samegawa Flood Plain, Junes
- Evening Activity Hub: Dojima Residence
TV World
By accessing the large TV at Junes during the day, the protagonist leads the Investigation Team into the TV World where they use their Personas to fight Shadows in dungeons and rescue victims who have been thrown into a TV. The dungeons have mostly randomly generated floors that contain treasure chests, enemy Shadows, and mini-boss encounters. Some floors have fixed layouts, usually floors with mini-bosses. The last floor is always the boss floor. Changing to a new floor then going back to an old floor will change the layout of the old floor. There are two types of treasure chests - plain colored chests, and fancier golden chests that require Chest Keys. Unlike the floor layouts, treasure chests do not reset when going back to an old floor. They will reset if the protagonist enters another dungeon, or leaves for the day and returns another day. Occasionally, the protagonist will find inactive party members or the Fox in a dungeon room and be able to receive an item from them. Exploration in the TV World gets more convenient over time as the team's Navigator gains new abilities for displaying information on the dungeon maps and for analyzing Shadows in battle. To leave a dungeon, the protagonist can use an item called a Goho-M to return to the dungeon entrance. When re-entering, the Goho-M will save the party's progress, and they can resume from the floor they left off, or start over from the first floor. On the days after the fog deadline, a new boss Shadow will spawn on the boss floor of a dungeon. Defeating them is optional, but doing so rewards Courage and new equipment.
Party Management
The protagonist has a special power called the Wild Card that allows him to fuse and customize the Personas he uses in battle, hold multiple Personas on him at a time, and swap out between his different Personas. Swapping to a different Persona allows him to use that Personas skills and attribute resistances. Occasionally, the Velvet Room has special effects when fusing through the Fusion Forecast system. Thanks to this power, he is the leader of the Investigation Team, and when he gets knocked out in battle, this leads to a game over and the player must restart from their last save.
The other members of the Investigation Team that fight alongside the protagonist can be added or removed from the party at the entrance to the dungeon. Unlike the protagonist, they can only hold one Persona at a time. When they level up, they gain increased HP and SP, and their Persona gains new stats and skills. In battles, party members can be set to Tactics, or the protagonist can give them direct orders.
Both the protagonist and the party can equip weapons, armor, and accessories which can be purchased from Daidara Metalworks in Inaba or found in treasure chests in the TV World. By increasing Social Link ranks with party members, they will also gain new abilities such as being able to take a dying blow for the protagonist.
- Persona Management: Fusion, Fusion Accident, Fusion Forecast, Skill Change
- Party Members: Yosuke, Chie, Yukiko, Kanji, Rise, Teddie, Naoto
Battle System
Combat versus Shadows takes the form of turn-based RPG battles where the protagonist's party and the enemy party take turns using attacks and skills until the other is defeated. Shadows crawl and float around, attempting to attack the protagonist and his party upon spotting them. From the dungeon map, the protagonist can strike an unaware Shadow with his sword to gain a first turn advantage where his party are all allowed to take turns before the enemy, or be struck by a Shadow resulting in the enemy party having the first turn advantage instead.
When engaged in battle, the protagonist and his party fight Shadows using a command menu with the following options:
- Analysis: View an enemy's stats and uncovered weaknesses
- Tactics: Allows the player to change the party members' AI controls or turn off the AI to give them direct commands
- Guard: The character gives up their turn to guard, reducing damage taken and removing any attribute weaknesses they have
- Attack: Use basic attacks which have no resource cost and count as Phys damage
- Skill: Use skills of the equipped Persona at the cost of a percent of HP or a flat amount of SP
- Persona: Allows the protagonist to swap Personas
- Item: Use a consumable item
- Escape: Run from battle, cannot be used on mini-bosses and bosses
Outside of the command menu, the player can also press the triangle button to enter Rush, an autobattle mode where party members will automatically use their basic attacks on their turns.
Over time, the party's Personas learn skills which scale on their Personas stats and have different uses such as Healing, inflicting Ailments, and dealing damage of a particular attribute. Skills of the Phys, Fire, Ice, Wind, Elec, and Almighty attributes all do damage, while skills of the Light and Dark attributes do not damage and only have a chance to instantly kill a target. Basic attacks and Phys skills also have a chance to land Critical Hits.
Party members and enemy Shadows alike all have different resistances to the eight attributes which are expressed as 2-3 letter abbreviations:
- Wk (Weak): Take increased damage from an attribute
- Str (Strong): Take decreased damage from an attribute
- Nul (Null): Take no damage from an attribute
- Rpl (Repel): When targeted by skills of an attribute, it reflects back on the caster
- Dr (Drain): Instead of being damaged by an attribute, the damage is absorbed as HP
For example, Chie Satonaka is strong against ice and takes 50% less damage, but weak to fire and takes 25% extra damage. When fighting a strong fire enemy, Chie has the option to Guard, temporarily removing her weakness that turn, with the trade off being that she is unable to use a skill. For Shadows, the team can check a Shadow's uncovered attributes on the Analysis screen. However, many Shadows take increased or decreased damage from certain attributes without them being considered weak or strong to that element. For example, the Killer Drive takes increase damage from Elec without being weak to it. Thus, an Elec skill will do more damage to it, but will not count as striking a weakness.
Striking enemy weaknesses and landing critical hits to cause Down and gain One Mores is a vital part of gameplay. Occasionally, party members will offer to do Follow-Up Attacks to cause knockdowns. Once the entire enemy party has been knocked down, a character can initiate an All-Out Attack. If an all-out move finishes off the enemies, then Shuffle Time is triggered which has a variety of effects both positive and negative. After battles, the group gains money that can be spent in the real world, experience points, and parts from Shadows that can be sold to Daidara Metalworks to create new equipment.
- Battle Mechanics: All-Out Attack, Follow-Up Attack, One More, Shuffle Time, Tactics
- Attributes: Phys, Fire, Ice, Wind, Elec, Light, Dark, Almighty
- Status Ailments: Poison, Confuse, Dizzy, Down, Fear, Rage, Silence, Enervation, Exhaustion
New Game Plus
After completing the game and getting clear data, the player can start New Game Plus. Some data, such as Social Stats, will carry over while others, like Social Link progress, does not. New Game Plus also adds a new boss, The Reaper, who can spawn from treasure chests, an optional boss if the player got the best ending on the previous playthrough, and allows fusion of the protagonist's Persona from the true ending.
Version Differences
Golden
- Main article: Persona 4 Golden § Gameplay Changes
Promotions
Purchase Bonuses (JP)
In Japan, various stores offered bonus merchandise as incentives for purchasing Persona 4 from that store. Some of the bonuses featured art drawn exclusively drawn for that bonus, later published in the Persona 4 Official Design Works. In a post on Atlus Net, Soejima mentioned that they were drawn based on what the store requested.[1]
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B2 Tapestry from WonderGoo (Exclusive artwork)
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Telephone card from Sofmap (Exclusive artwork)
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Choice of telephone card or bookstore gift card from Messe Sanoh (Exclusive artwork)
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Set of 4 clear bookmarks from Tay Two Used Books
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Set of 5 postcards from 7-11 (Exclusive Chie artwork)
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Bookstore gift card from Imagine
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Telephone card from Medialand (Exclusive artwork)
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Clear file from Geo (Exclusive artwork)
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Telephone card from Medio!
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Rectangle mint/candy case holder from Animate (Featured Protagonist)[2]
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Lens cleaner from JBOOK (Featured Teddie)[2]
Konami Style Edition (JP)
Konami sold a special Konami Style Edition through their online store which came with a shirt and a Teddie plush.
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T-shirt from Konami Style
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Teddie plush from Konami Style
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Back of the Teddie plush
Pre-orders (NA)
Pre-orders of the game in North America came with the Persona 4 Visual Data.
Social Link Expansion Pack (NA)
The Social Link Expansion Pack, sold in the US on Amazon, came with a calendar, Teddie plush, Konohana Sakuya shirt, and the 2nd soundtrack disc.
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Social Link Expansion Pack
Listings
Characters
Personas
Shadows
Bosses
Skills
Locations
Calendar
Quests
Items
Equipment
Credits
Merchandise
Development
Persona 4 was first announced on March 21, 2008 in issue 1005 of the Weekly Famitsu magazine.[3] Much of Persona 4's foundation comes from director Katsura Hashino's experiences with Persona 3. For example, a player might not know what they are getting into before they play Persona 3, so he wanted to communicate to players what kind of game Persona 4 was upfront. The resulting setup is a straightforward murder mystery in a small town that only the teenage protagonists can solve. Hashino also felt that this is the kind of thing that people who enjoyed Persona 3 would want to play. At the beginning of Persona 3, Tartarus felt like it was only for training with little connection to the story. In Persona 4, Atlus wanted to better integrate the real world more with the mental world so that players weren't asking why a mystical element like Shadows were running around in a murder mystery story. They came up with the idea of someone getting kidnapped, thrown into the mental world, and then having to rescue them. Having battles take place inside of a TV came from wanting to balance the darkness of the murders with something more lighthearted.[4]
While Hashino did not set out to make a game that was critical of the media, it ended up being a theme due to the usage of the TV. He recalls that during the time period when Persona 4 was being developed, there was a common trend in Japanese media where people made claims that natto helped you lose weight, and he believes there were some skeptics, some who tried it, and some who accepted that as fact without questioning it. Thus, the fog in the game represents how the truth gets obscured and how one must figure out what to believe.[4] In the year 2008, Japan had begun transitioning from analog to digital terrestrial TV broadcasting, with the target end date being July of 2011.[a] Atlus was conscious of this during Persona 4's development and Hashino thought that as the deadline drew closer, people would begin having more discussions about what gets broadcasted on TV.[5] Hashino also interpreted the tale of Izanagi and Izanami to fit this theme of information. As the tale goes, Izanagi is unable to accept that Izanami has died and he travels to underworld where he is almost killed by her. Hashino reimagined it by equating "death" with the people readily accepting what they hear as fact without thinking about it critically, and Izanami seeing this and thinking they might as well be dead.[4]
Art Direction
Shigenori Soejima chose yellow as the main color for Persona 4 because he thought it would fit the countryside setting. He feels that, in hindsight, it's the perfect color for Persona 4 since he was able to give it a double meaning of happiness (dandelions, children in yellow bucket hats, the movie The Yellow Handkerchief of Happiness) and danger (the color on the traffic light).[6]
Soundtrack
Localization
The North American version came out five months after the Japanese version. The game reportedly had fifty percent more text as Persona 3. Some Atlus U.S.A. staff members were involved in the project for up to 7-8 months, while others joined later in the year.[7]
Gallery
Nomenclature
Language | Name | Meaning |
---|---|---|
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Shin Megami Tensei: Persona 4 | |
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ペルソナ4 Perusona fō | Persona 4 |
Notes
- ↑ Historically, the process ended up taking until March 31, 2012 due to the Tohoku Earthquake.
References
- ↑ 絵師・副島成記の舞台裏 Vol.31. Archived: 絵師・副島成記の舞台裏 Vol.31 . Retrieved April 24, 2025. Atlus Net.
- ↑ 2.0 2.1 予約特典情報. Retrieved April 24, 2025. @wiki.
- ↑ "ファミ通にて、ペルソナ4がPS2にて今年7月10日に発売するとの情報が書いてありました。" Translation: "It was written in Famitsu that Persona 4 will be released on PS2 on July 10th of this year." [1]. Published March 21, 2008.. Retrieved November 10, 2024. くむのなんとなくきまぐれに。 自由奔放な人の日記。.
- ↑ 4.0 4.1 4.2 Persona 4 – 2008 Developer Interview. Retrieved March 11, 2025. Shmuplations.
- ↑ 皆さんからの質問にkリエイターがこたえます 第3回. Retrieved April 27, 2025. Atlus Net.
- ↑ Dengeki PlayStation 425. Retrieved November 10, 2024. Megaten Staff Wiki.
- ↑ A Roundtable Persona 4 Interview With Atlus USA. Archived: Archive.org. Published December 8, 2008. Retrieved April 30, 2024. Siliconera.